Do you go to the dungeon?

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al-qadim:classes-and-kits [2022-06-22 20:01] – Genie** [[#sha-ir|Sha’ir www-dataal-qadim:classes-and-kits [2023-03-22 22:34] (current) – [“Druid” (a.k.a. Kahin)] sandra
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 ===== “Kit first” approach ===== ===== “Kit first” approach =====
 +
  
 ==== Askar ==== ==== Askar ====
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   * **Benefit** Advantage on checks in home town.   * **Benefit** Advantage on checks in home town.
-  * **Equipment** An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a memento of your home town, a set of common clothes, and a belt pouch containing 10 dinars+  * **Equipment** An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a memento of your home town, a set of common clothes, and a belt pouch containing 10 dinars, and a set of lamellar armor.
  
 ==== Corsair ==== ==== Corsair ====
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 Army of the desert tribes. Army of the desert tribes.
  
-Any **Barbarian**; Battle Master, Eldritch Knight, Champion or Cavalier **Fighter**; Ancients **Paladin**; Beast Master or Hunter **Ranger**; Scout **Rogue**.+Any **Barbarian**; Battle Master, Eldritch Knight, Champion or Cavalier **Fighter**; Ancients **Paladin**; Beast MasterHunter, or Swarmkeeper **Ranger**; Scout **Rogue**.
  
   * **Benefit** Your mount can take its exhaustion level effect in any order.   * **Benefit** Your mount can take its exhaustion level effect in any order.
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 For “Find Familiar” spells, the PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. In Zakhara, the familiar is an elemental instead of its normal type. For “Find Familiar” spells, the PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. In Zakhara, the familiar is an elemental instead of its normal type.
- +.
-  * **Benefit** Borrowed Spells: You can select spells from any other class; these "borrowed" spells have their casting time increased by 1h, and their slot level cost increased by 1 level.+
   * **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars   * **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars
  
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   * **Benefit** You gain twice the amount of XP from killing your fellow party members as you normally would get.   * **Benefit** You gain twice the amount of XP from killing your fellow party members as you normally would get.
   * **Benefit** Common clothes in good condition and 4d20 dinars.   * **Benefit** Common clothes in good condition and 4d20 dinars.
- 
  
 ==== Rawun ==== ==== Rawun ====
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 ==== Soul Warrior of Sandsea ==== ==== Soul Warrior of Sandsea ====
  
-The Sandsea school found a well deep enough to drink from the waters of the Feywild, and are using that water to infuse magic warriors.+The Sandsea school found a well deep enough to drink from the waters of the Feywild, and are using that water to infuse magic warriors. (The Sandsea school also has mages; see [[#two-element-sorcery|Two-Element Sorcery]] for that.)
  
 **Sorcadin** multiclass (Oath of the Ancients **Paladin** and Divine Soul or Wild Magic **Sorcerer**), or Scout **Rogue** or Arcane Archer or Cavalier **Fighter**. **Sorcadin** multiclass (Oath of the Ancients **Paladin** and Divine Soul or Wild Magic **Sorcerer**), or Scout **Rogue** or Arcane Archer or Cavalier **Fighter**.
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 ==== Blood Moth Cultist ==== ==== Blood Moth Cultist ====
  
-You can't wait until the blood loth floods Toril with the live-giving liquid of pulse.+You can't wait until the blood moth floods Toril with the live-giving liquid of pulse.
  
-**Warlock** Celestial, Great Old One, **Paladin** Conquest.+Celestial, Great Old One **Warlock**, Conquest **Paladin**.
  
-  * Equipment: blood sucking backpack+  * **Equipment**: blood sucking backpack 
 + 
 +==== Istishia Cultist ==== 
 + 
 +You worship Istishia, the Goddess of Cold Water. 
 + 
 +Fathomless **Warlock**, Zealot **Barbarian** 
 + 
 +  * **Benefit** When you drown an unwilling captive sacrifice (an enlightened person) you gain temporary hit points. (You get 3d6 for a hd1 sacrifice, 2d6 for a hd2 sacrifice, 1d6 for a hd3 sacrifice, 1d4 for a sacrifice with 4hd or higher.) 
 +  * **Equipment** Cultist robes, a dagger, a pounch with 80 dirham.
  
 ===== “Class first”-approach ===== ===== “Class first”-approach =====
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 ==== Barbarian ==== ==== Barbarian ====
  
-  * **Zealot** [[#faris|Faris]], [[#desert-rider|Desert rider]]+  * **Zealot** [[#faris|Faris]], [[#desert-rider|Desert rider]], [[#istishia-cultist|Istishia cultist]]
   * **Any other path** [[#desert-rider|Desert rider]]   * **Any other path** [[#desert-rider|Desert rider]]
  
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   * **Sword, Lore, Eloquence** [[#barberhairdresser|Barber]], [[#rawun|Rawun]], [[#sa-luk|Sa’luk]]   * **Sword, Lore, Eloquence** [[#barberhairdresser|Barber]], [[#rawun|Rawun]], [[#sa-luk|Sa’luk]]
-  * **Sword, Valor, Lore, Eloquence, Glamor, Whisperer** [[#rawun|Rawun]], [[#sa-luk|Sa’luk]]+  * **Valor, Glamor, Whisperer** [[#rawun|Rawun]], [[#sa-luk|Sa’luk]] 
  
 ==== Cleric ==== ==== Cleric ====
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   * **Order domain** [[#cleric-of-the-faith-moralist|Moralist]]   * **Order domain** [[#cleric-of-the-faith-moralist|Moralist]]
   * **Knowledge domain** [[#hakima|Hakima]] (women only)   * **Knowledge domain** [[#hakima|Hakima]] (women only)
-  * **Other domains** [[#outland-priest|Outland priest]]+  * **Other domains** [[al-qadim/cleric-domains|Take a look at the cleric domains of Zakhara]]
  
 ==== “Druid” (a.k.a. Kahin) ==== ==== “Druid” (a.k.a. Kahin) ====
  
   * **Any circle** [[#kahin|Kahin]]. There is also a new (optional) circle available: [[#circle-of-the-aged-masters|Circle of the Aged Masters]].   * **Any circle** [[#kahin|Kahin]]. There is also a new (optional) circle available: [[#circle-of-the-aged-masters|Circle of the Aged Masters]].
 +
  
 ==== Fighter ==== ==== Fighter ====
  
-  * **Arcand Archer** [[#soul-warrior-of-sandsea|Soul Warrior of Sandsea]]+  * **Arcane Archer** [[#soul-warrior-of-sandsea|Soul Warrior of Sandsea]]
   * **Battle Master, Eldritch Knight, Champion** [[#askar|Askar]], [[#corsair|Corsair]], [[#desert-rider|Desert rider]], [[#faris|Faris]]   * **Battle Master, Eldritch Knight, Champion** [[#askar|Askar]], [[#corsair|Corsair]], [[#desert-rider|Desert rider]], [[#faris|Faris]]
   * **"Calligram" (Rune Knight)** [[#faris|Faris]]   * **"Calligram" (Rune Knight)** [[#faris|Faris]]
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   * **Divine Soul, Wild Magic** [[#two-element-sorcery|Two-Element Sorcery]], [[#elemental-mage|Elemental Mage]], [[#soul-warrior-of-sandsea|Soul Warrior of Sandsea]]   * **Divine Soul, Wild Magic** [[#two-element-sorcery|Two-Element Sorcery]], [[#elemental-mage|Elemental Mage]], [[#soul-warrior-of-sandsea|Soul Warrior of Sandsea]]
   * **Draconic Bloodline** This unenlightened bloodline will abandon ye in the Land of Fate.   * **Draconic Bloodline** This unenlightened bloodline will abandon ye in the Land of Fate.
 +
  
 ==== Warlock ==== ==== Warlock ====
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   * **Celestial** [[#mystic|Mystic]], [[#blood-moth-cultist|Blood Moth Cultist]]   * **Celestial** [[#mystic|Mystic]], [[#blood-moth-cultist|Blood Moth Cultist]]
   * **Great Old One** [[#ajami|Ajami]], [[#blood-moth-cultist|Blood Moth Cultist]]   * **Great Old One** [[#ajami|Ajami]], [[#blood-moth-cultist|Blood Moth Cultist]]
 +  * **Fathomless** [[#istishia-cultist|Istishia Cultist]]
  
-Fey, Fiend, and Hexblade patrons will abandon ye in the Land of Fate.+Fey and Fiend patrons will abandon ye in the Land of Fate.
  
 ==== Wizard ==== ==== Wizard ====
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   * **Armorer** Artificier   * **Armorer** Artificier
  
-==== To be unlocked ==== 
  
-  * **Psi Warrior** +==== To be unlocked ====
-  * **Fey Wanderer** +
-  * **Aberant Mind** +
-  * **Soulknife** +
-  * **Fathomless**+
  
 +  * **Psi Warrior** *(visit the Misty Isles of the Eld)*
 +  * **Aberrant Mind** *(visit the Misty Isles of the Eld)*
 +  * **Soulknife** *(Misty Isles of the Eld)*
 +  * **Fey Wanderer** *(After finding Neverland, find the feywild entrance there)*
 +  * **Hexblade** *(Retrieve one of these three legendary weapons:* Wave, Whelm, *or* Blackrazor*)*