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al-qadim:classes-and-kits [2020-12-05 18:33] – Zealot **Barbarian**; Battle Master, Eldritch Knight, Champion, Calligram (Rune Knight) **Fighter**; Vengeance, Devotion or Redemption **Paladin www-data | al-qadim:classes-and-kits [2023-03-22 22:34] (current) – [“Druid” (a.k.a. Kahin)] sandra | ||
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====== Classes & Kits ====== | ====== Classes & Kits ====== | ||
- | Everyone gets two tool proficiency' | + | Everyone gets two tool proficiencies |
===== “Kit first” approach ===== | ===== “Kit first” approach ===== | ||
+ | |||
==== Askar ==== | ==== Askar ==== | ||
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* **Benefit** Advantage on checks in home town. | * **Benefit** Advantage on checks in home town. | ||
- | * **Equipment** An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a memento of your home town, a set of common clothes, and a belt pouch containing 10 dinars | + | * **Equipment** An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a memento of your home town, a set of common clothes, and a belt pouch containing 10 dinars, and a set of lamellar armor. |
==== Corsair ==== | ==== Corsair ==== | ||
- | + | S | |
- | Seafaring | + | eafaring |
Battle Master, Eldritch Knight or Champion **Fighter**; | Battle Master, Eldritch Knight or Champion **Fighter**; | ||
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Army of the desert tribes. | Army of the desert tribes. | ||
- | Any **Barbarian**; | + | Any **Barbarian**; |
* **Benefit** Your mount can take its exhaustion level effect in any order. | * **Benefit** Your mount can take its exhaustion level effect in any order. | ||
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Divine Soul, Shadow Magic, Storm Sorcery or Wild Magic **Sorcerer**; | Divine Soul, Shadow Magic, Storm Sorcery or Wild Magic **Sorcerer**; | ||
- | * **Benefit** You can //only// learn spells related to one element! //Every single spell// has to be related to that element. No mage hand, no mending, no flowers, no wedding dress. But you can double your proficiency bonus for spellcasting (and for your DC) and you can add +1 to any damage dice (in addition to any other bonus, from the school of evocation for example). Also most people will realise that you are evil once they figure out that you’re an elemental mage. | + | * **Benefit** You can //only// learn spells related to one element! //Every single spell// has to be related to that element. No blade ward, no mending, no flowers, no wedding dress. But you can double your proficiency bonus for spellcasting (and for your DC) and you can add +1 to any damage dice (in addition to any other bonus, from the school of evocation for example). Also most people will realise that you are evil once they figure out that you’re an elemental mage. |
* **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | * **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | ||
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For “Find Familiar” spells, the PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. In Zakhara, the familiar is an elemental instead of its normal type. | For “Find Familiar” spells, the PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. In Zakhara, the familiar is an elemental instead of its normal type. | ||
- | + | . | |
- | * **Benefit** None but you get to be lock/witch, best class! | + | |
* **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | * **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | ||
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* **Benefit** You gain twice the amount of XP from killing your fellow party members as you normally would get. | * **Benefit** You gain twice the amount of XP from killing your fellow party members as you normally would get. | ||
* **Benefit** Common clothes in good condition and 4d20 dinars. | * **Benefit** Common clothes in good condition and 4d20 dinars. | ||
- | |||
==== Rawun ==== | ==== Rawun ==== | ||
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==== Cleric of the Faith Moralist ==== | ==== Cleric of the Faith Moralist ==== | ||
- | Law (from Ravnica book) **Cleric** | + | Order **Cleric** |
Super strict! Lawful only. | Super strict! Lawful only. | ||
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* **Punishment** If any Zakharan citizen is present, you have disadvantage on checks. If a pragmatist, ethoist or moralist is present, you also have disadvantage on saves. | * **Punishment** If any Zakharan citizen is present, you have disadvantage on checks. If a pragmatist, ethoist or moralist is present, you also have disadvantage on saves. | ||
* **Equipment** Clothes | * **Equipment** Clothes | ||
+ | |||
+ | ==== Soul Warrior of Sandsea ==== | ||
+ | |||
+ | The Sandsea school found a well deep enough to drink from the waters of the Feywild, and are using that water to infuse magic warriors. (The Sandsea school also has mages; see [[# | ||
+ | |||
+ | **Sorcadin** multiclass (Oath of the Ancients **Paladin** and Divine Soul or Wild Magic **Sorcerer**), | ||
+ | |||
+ | * **Benefit** Same spells known boon + element restriction as other two-element mages | ||
+ | * **Equipment** Sandsea clothes, a brass mirror, a pouch containing 15 dinars, a seashell from the beaches of Sandsea Island, a dried chestnut, and one ration made in the Sandsea cooking style | ||
+ | |||
+ | ==== Blood Moth Cultist ==== | ||
+ | |||
+ | You can't wait until the blood moth floods Toril with the live-giving liquid of pulse. | ||
+ | |||
+ | Celestial, Great Old One **Warlock**, | ||
+ | |||
+ | * **Equipment**: | ||
+ | |||
+ | ==== Istishia Cultist ==== | ||
+ | |||
+ | You worship Istishia, the Goddess of Cold Water. | ||
+ | |||
+ | Fathomless **Warlock**, | ||
+ | |||
+ | * **Benefit** When you drown an unwilling captive sacrifice (an enlightened person) you gain temporary hit points. (You get 3d6 for a hd1 sacrifice, 2d6 for a hd2 sacrifice, 1d6 for a hd3 sacrifice, 1d4 for a sacrifice with 4hd or higher.) | ||
+ | * **Equipment** Cultist robes, a dagger, a pounch with 80 dirham. | ||
===== “Class first”-approach ===== | ===== “Class first”-approach ===== | ||
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==== Barbarian ==== | ==== Barbarian ==== | ||
- | * **Zealot** [[# | + | * **Zealot** [[# |
* **Any other path** [[# | * **Any other path** [[# | ||
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* **Sword, Lore, Eloquence** [[# | * **Sword, Lore, Eloquence** [[# | ||
- | * **Sword, | + | * **Valor, Glamor, Whisperer** [[# |
==== Cleric ==== | ==== Cleric ==== | ||
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* **Order domain** [[# | * **Order domain** [[# | ||
* **Knowledge domain** [[# | * **Knowledge domain** [[# | ||
- | * **Other domains** [[#outland-priest|Outland priest]] | + | * **Other domains** [[al-qadim/ |
==== “Druid” (a.k.a. Kahin) ==== | ==== “Druid” (a.k.a. Kahin) ==== | ||
* **Any circle** [[# | * **Any circle** [[# | ||
+ | |||
==== Fighter ==== | ==== Fighter ==== | ||
- | * **Battle Master, Eldritch Knight, Champion** [[# | + | |
- | * **Battle Master, Eldritch Knight, Champion, | + | |
- | * **Cavalier** [[# | + | * **" |
+ | * **Cavalier** [[# | ||
* **“Samurai”** [[# | * **“Samurai”** [[# | ||
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==== Paladin ==== | ==== Paladin ==== | ||
- | * **Ancients, Glory** [[# | + | * **Ancients** [[# |
+ | * **Glory** [[# | ||
* **Vengeance** [[# | * **Vengeance** [[# | ||
* **Devotion** [[# | * **Devotion** [[# | ||
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* **Assassin, Phantom** [[# | * **Assassin, Phantom** [[# | ||
* **Arcane Trickster, Inquisitive, | * **Arcane Trickster, Inquisitive, | ||
- | * **Scout** [[# | + | * **Scout** [[# |
* **Swashbuckler** [[# | * **Swashbuckler** [[# | ||
* **Thief** [[# | * **Thief** [[# | ||
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* **Clockwork Soul** [[# | * **Clockwork Soul** [[# | ||
- | * **Divine Soul, Shadow Magic, Storm Sorcery, Wild Magic** [[# | + | * **Shadow Magic, Storm Sorcery** [[# |
+ | * **Divine Soul, Wild Magic** [[# | ||
* **Draconic Bloodline** This unenlightened bloodline will abandon ye in the Land of Fate. | * **Draconic Bloodline** This unenlightened bloodline will abandon ye in the Land of Fate. | ||
+ | |||
==== Warlock ==== | ==== Warlock ==== | ||
- | * **“Noble | + | * **Genie** [[# |
- | * **Celestial** [[# | + | * **Celestial** [[# |
- | * **Great Old One** [[# | + | * **Great Old One** [[# |
+ | * **Fathomless** [[# | ||
- | Fey, Fiend, | + | Fey and Fiend patrons will abandon ye in the Land of Fate. |
==== Wizard ==== | ==== Wizard ==== | ||
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* **Armorer** Artificier | * **Armorer** Artificier | ||
- | ==== To be unlocked ==== | ||
- | * **Psi Warrior** | + | ==== To be unlocked ==== |
- | * **Fey Wanderer** | + | |
- | * **Aberant Mind** | + | |
- | * **Soulknife** | + | |
- | * **Fathomless** | + | |
+ | * **Psi Warrior** *(visit the Misty Isles of the Eld)* | ||
+ | * **Aberrant Mind** *(visit the Misty Isles of the Eld)* | ||
+ | * **Soulknife** *(Misty Isles of the Eld)* | ||
+ | * **Fey Wanderer** *(After finding Neverland, find the feywild entrance there)* | ||
+ | * **Hexblade** *(Retrieve one of these three legendary weapons:* Wave, Whelm, *or* Blackrazor*)* |