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al-qadim:classes-and-kits [2021-02-27 19:34] – Benefit** Borrowed Spells: You can select spells from any other class; these borrowed spells have their casting time increased by 1h, and their slot level cost increased by 1 level www-data | al-qadim:classes-and-kits [2022-06-22 19:57] – Blood Moth Cultist www-data | ||
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====== Classes & Kits ====== | ====== Classes & Kits ====== | ||
- | Everyone gets two tool proficiency' | + | Everyone gets two tool proficiencies |
===== “Kit first” approach ===== | ===== “Kit first” approach ===== | ||
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==== Corsair ==== | ==== Corsair ==== | ||
- | + | S | |
- | Seafaring | + | eafaring |
Battle Master, Eldritch Knight or Champion **Fighter**; | Battle Master, Eldritch Knight or Champion **Fighter**; | ||
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Divine Soul, Shadow Magic, Storm Sorcery or Wild Magic **Sorcerer**; | Divine Soul, Shadow Magic, Storm Sorcery or Wild Magic **Sorcerer**; | ||
- | * **Benefit** You can //only// learn spells related to one element! //Every single spell// has to be related to that element. No mage hand, no mending, no flowers, no wedding dress. But you can double your proficiency bonus for spellcasting (and for your DC) and you can add +1 to any damage dice (in addition to any other bonus, from the school of evocation for example). Also most people will realise that you are evil once they figure out that you’re an elemental mage. | + | * **Benefit** You can //only// learn spells related to one element! //Every single spell// has to be related to that element. No blade ward, no mending, no flowers, no wedding dress. But you can double your proficiency bonus for spellcasting (and for your DC) and you can add +1 to any damage dice (in addition to any other bonus, from the school of evocation for example). Also most people will realise that you are evil once they figure out that you’re an elemental mage. |
* **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | * **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | ||
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==== Cleric of the Faith Moralist ==== | ==== Cleric of the Faith Moralist ==== | ||
- | Law (from Ravnica book) **Cleric** | + | Order **Cleric** |
Super strict! Lawful only. | Super strict! Lawful only. | ||
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* **Punishment** If any Zakharan citizen is present, you have disadvantage on checks. If a pragmatist, ethoist or moralist is present, you also have disadvantage on saves. | * **Punishment** If any Zakharan citizen is present, you have disadvantage on checks. If a pragmatist, ethoist or moralist is present, you also have disadvantage on saves. | ||
* **Equipment** Clothes | * **Equipment** Clothes | ||
+ | |||
+ | ==== Soul Warrior of Sandsea ==== | ||
+ | |||
+ | The Sandsea school found a well deep enough to drink from the waters of the Feywild, and are using that water to infuse magic warriors. | ||
+ | |||
+ | **Sorcadin** multiclass (Oath of the Ancients **Paladin** and Divine Soul or Wild Magic **Sorcerer**), | ||
+ | |||
+ | * **Benefit** Same spells known boon + element restriction as other two-element mages | ||
+ | * **Equipment** Sandsea clothes, a brass mirror, a pouch containing 15 dinars, a seashell from the beaches of Sandsea Island, a dried chestnut, and one ration made in the Sandsea cooking style | ||
+ | |||
+ | ==== Blood Moth Cultist ==== | ||
+ | |||
+ | You can't wait until the blood loth floods Toril with the live-giving liquid of pulse. | ||
+ | |||
+ | **Warlock** Celestial, Great Old One, **Paladin** Conquest. | ||
+ | |||
+ | * Equipment: blood sucking backpack | ||
===== “Class first”-approach ===== | ===== “Class first”-approach ===== | ||
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==== Fighter ==== | ==== Fighter ==== | ||
- | * **Battle Master, Eldritch Knight, Champion** [[# | + | |
- | * **Battle Master, Eldritch Knight, Champion, | + | |
- | * **Cavalier** [[# | + | * **" |
+ | * **Cavalier** [[# | ||
* **“Samurai”** [[# | * **“Samurai”** [[# | ||
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==== Paladin ==== | ==== Paladin ==== | ||
- | * **Ancients, Glory** [[# | + | * **Ancients** [[# |
+ | * **Glory** [[# | ||
* **Vengeance** [[# | * **Vengeance** [[# | ||
* **Devotion** [[# | * **Devotion** [[# | ||
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* **Assassin, Phantom** [[# | * **Assassin, Phantom** [[# | ||
* **Arcane Trickster, Inquisitive, | * **Arcane Trickster, Inquisitive, | ||
- | * **Scout** [[# | + | * **Scout** [[# |
* **Swashbuckler** [[# | * **Swashbuckler** [[# | ||
* **Thief** [[# | * **Thief** [[# | ||
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* **Clockwork Soul** [[# | * **Clockwork Soul** [[# | ||
- | * **Divine Soul, Shadow Magic, Storm Sorcery, Wild Magic** [[# | + | * **Shadow Magic, Storm Sorcery** [[# |
+ | * **Divine Soul, Wild Magic** [[# | ||
* **Draconic Bloodline** This unenlightened bloodline will abandon ye in the Land of Fate. | * **Draconic Bloodline** This unenlightened bloodline will abandon ye in the Land of Fate. | ||
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* **“Noble Genie” patron from [[https:// | * **“Noble Genie” patron from [[https:// | ||
- | * **Celestial** [[# | + | * **Celestial** [[# |
- | * **Great Old One** [[# | + | * **Great Old One** [[# |
Fey, Fiend, and Hexblade patrons will abandon ye in the Land of Fate. | Fey, Fiend, and Hexblade patrons will abandon ye in the Land of Fate. |