Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
al-qadim:classes-and-kits [2020-11-01 14:46] – [Classes & Kits] sandra | al-qadim:classes-and-kits [2022-06-20 08:25] – [Cleric of the Faith Moralist] sandra | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Classes & Kits ====== | ====== Classes & Kits ====== | ||
- | Everyone gets two tool proficiency' | + | Everyone gets two tool proficiencies |
===== “Kit first” approach ===== | ===== “Kit first” approach ===== | ||
Line 14: | Line 15: | ||
==== Corsair ==== | ==== Corsair ==== | ||
- | + | S | |
- | Seafaring | + | eafaring |
Battle Master, Eldritch Knight or Champion **Fighter**; | Battle Master, Eldritch Knight or Champion **Fighter**; | ||
Line 35: | Line 36: | ||
Holy soldiers! | Holy soldiers! | ||
- | Zealot **Barbarian**; | + | Zealot **Barbarian**; |
* **Benefit** Advantage on checks and saves related to own faith. | * **Benefit** Advantage on checks and saves related to own faith. | ||
Line 73: | Line 74: | ||
Divine Soul, Shadow Magic, Storm Sorcery or Wild Magic **Sorcerer**; | Divine Soul, Shadow Magic, Storm Sorcery or Wild Magic **Sorcerer**; | ||
- | * **Benefit** You can //only// learn spells related to one element! //Every single spell// has to be related to that element. No mage hand, no mending, no flowers, no wedding dress. But you can double your proficiency bonus for spellcasting (and for your DC) and you can add +1 to any damage dice (in addition to any other bonus, from the school of evocation for example). Also most people will realise that you are evil once they figure out that you’re an elemental mage. | + | * **Benefit** You can //only// learn spells related to one element! //Every single spell// has to be related to that element. No blade ward, no mending, no flowers, no wedding dress. But you can double your proficiency bonus for spellcasting (and for your DC) and you can add +1 to any damage dice (in addition to any other bonus, from the school of evocation for example). Also most people will realise that you are evil once they figure out that you’re an elemental mage. |
* **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | * **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | ||
==== Sha’ir ==== | ==== Sha’ir ==== | ||
- | This is the Noble Genie patron warlock from [[https:// | + | Genie **Warlock**. |
- | + | ||
- | “Noble Genie” | + | |
For “Find Familiar” spells, the PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. In Zakhara, the familiar is an elemental instead of its normal type. | For “Find Familiar” spells, the PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. In Zakhara, the familiar is an elemental instead of its normal type. | ||
- | * **Benefit** | + | * **Benefit** |
* **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | * **Equipment** A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 dinars | ||
+ | |||
+ | ==== Alchemist ==== | ||
+ | |||
+ | * Alchemist **Artificier** | ||
+ | |||
+ | ==== Mechanician ==== | ||
+ | |||
+ | * Artillerist or Battle Smith **Artificier**, | ||
==== Ajami ==== | ==== Ajami ==== | ||
Line 107: | Line 114: | ||
You can cut hair and tend to wounds. Barbers are also well connected to gossip and stories. | You can cut hair and tend to wounds. Barbers are also well connected to gossip and stories. | ||
- | Sword, Lore **Bard**, Open Hand **Monk**, Arcane Trickster, Inquisitive, | + | Sword, Lore **Bard**, Open Hand, Mercy **Monk**, Arcane Trickster, Inquisitive, |
* **Benefit** You gain the “Healer” feat (PHB 167) and you’re proficient with razors as a weapon (1d4, light, finesse, counts as monk weapon, small item). You can also cast the Identify spell as a ritual if you have components. Also if you write the session recap on the campaign webpage and are in charge of summarizing and explaining past events at the table, you gain (30 × your current level) xp per session. But you don’t, you lose the same amount of xp. This does not cause you to lose levels but it slows your advancement towards further levels. | * **Benefit** You gain the “Healer” feat (PHB 167) and you’re proficient with razors as a weapon (1d4, light, finesse, counts as monk weapon, small item). You can also cast the Identify spell as a ritual if you have components. Also if you write the session recap on the campaign webpage and are in charge of summarizing and explaining past events at the table, you gain (30 × your current level) xp per session. But you don’t, you lose the same amount of xp. This does not cause you to lose levels but it slows your advancement towards further levels. | ||
Line 126: | Line 133: | ||
You are member of an assassin order. | You are member of an assassin order. | ||
- | Assassin **Rogue**, Shadow **Monk**. | + | Assassin |
* **Benefit** You may use the “Dueling” fighting style (p72 in the fighter chapter in the PHB). **You can only ever use one-handed weapons.** Each level there is a 10% chance of receiving the “call” — a dangerous mission from your order. (AA p 52.) | * **Benefit** You may use the “Dueling” fighting style (p72 in the fighter chapter in the PHB). **You can only ever use one-handed weapons.** Each level there is a 10% chance of receiving the “call” — a dangerous mission from your order. (AA p 52.) | ||
Line 168: | Line 175: | ||
==== Cleric of the Faith Moralist ==== | ==== Cleric of the Faith Moralist ==== | ||
- | Law (from Ravnica book) **Cleric** | + | Order **Cleric** |
Super strict! Lawful only. | Super strict! Lawful only. | ||
Line 177: | Line 184: | ||
==== Hakima ==== | ==== Hakima ==== | ||
- | Knowledge **Cleric**; Horizon Walker or Monster Slayer **Ranger**. | + | Knowledge **Cleric**; Horizon Walker or Monster Slayer **Ranger**, Watchers **Paladin**. |
Women only! | Women only! | ||
Line 217: | Line 224: | ||
Alcohol is not common in Zakhara. Instead of Drunken Master, it’s Dervish dancing. | Alcohol is not common in Zakhara. Instead of Drunken Master, it’s Dervish dancing. | ||
- | Open Hand, “Drunken Master” (Dervish), Four Elements | + | Open Hand, “Drunken Master” (Dervish), Four Elements, Sun Soul, Mercy or Astral Self **Monk**; Celestial **Warlock**. |
- | * **Benefit** You can gain followers as if you were a cleric and you gain the Channel Divinity ability as if you were a life domain cleric (Turn Undead | + | * **Benefit** You can gain followers as if you were a cleric and you gain the Channel Divinity ability as if you were a life domain cleric (Turn Undead |
* **Equipment** Clothes, 5 pieces of frankincense | * **Equipment** Clothes, 5 pieces of frankincense | ||
Line 228: | Line 235: | ||
* **Punishment** If any Zakharan citizen is present, you have disadvantage on checks. If a pragmatist, ethoist or moralist is present, you also have disadvantage on saves. | * **Punishment** If any Zakharan citizen is present, you have disadvantage on checks. If a pragmatist, ethoist or moralist is present, you also have disadvantage on saves. | ||
* **Equipment** Clothes | * **Equipment** Clothes | ||
+ | |||
+ | ==== Soul Warrior of Sandsea ==== | ||
+ | |||
+ | The Sandsea school found a well deep enough to drink from the waters of the Feywild, and are using that water to infuse magic warriors. | ||
+ | |||
+ | **Sorcadin** multiclass (Oath of the Ancients **Paladin** and Divine Soul or Wild Magic **Sorcerer**), | ||
+ | |||
+ | * **Benefit** Same spells known boon + element restriction as other two-element mages | ||
+ | * **Equipment** Sandsea clothes, a brass mirror, a pouch containing 15 dinars, a seashell from the beaches of Sandsea Island, a dried chestnut, and one ration made in the Sandsea cooking style | ||
===== “Class first”-approach ===== | ===== “Class first”-approach ===== | ||
+ | |||
+ | ==== Artificier ==== | ||
+ | |||
+ | * **Battle Smith**, **Artillerist** [[# | ||
+ | * **Alchemist** [[# | ||
==== Barbarian ==== | ==== Barbarian ==== | ||
Line 238: | Line 259: | ||
==== Bard ==== | ==== Bard ==== | ||
- | * **Sword, Lore** [[# | + | * **Sword, Lore, Eloquence** [[# |
- | * **Any college** [[# | + | * **Sword, Valor, Lore, Eloquence, Glamor, Whisperer** [[# |
==== Cleric ==== | ==== Cleric ==== | ||
Line 254: | Line 275: | ||
==== Fighter ==== | ==== Fighter ==== | ||
+ | * **Arcand Archer** [[# | ||
* **Battle Master, Eldritch Knight, Champion** [[# | * **Battle Master, Eldritch Knight, Champion** [[# | ||
- | * **Cavalier** [[# | + | |
+ | | ||
* **“Samurai”** [[# | * **“Samurai”** [[# | ||
==== Monk ==== | ==== Monk ==== | ||
- | * **Open Hand** [[# | + | * **Open Hand, Mercy** [[# |
- | * **“Drunken Master” (Dervish), Four Elements, Sun Soul** [[# | + | * **“Drunken Master” (Dervish), Four Elements, Sun Soul, Astral Self** [[# |
* **Shadow** [[# | * **Shadow** [[# | ||
* **Kensei** [[# | * **Kensei** [[# | ||
Line 267: | Line 290: | ||
==== Paladin ==== | ==== Paladin ==== | ||
- | * **Ancients** [[# | + | * **Ancients** [[# |
+ | * **Glory** [[# | ||
* **Vengeance** [[# | * **Vengeance** [[# | ||
* **Devotion** [[# | * **Devotion** [[# | ||
* **Redemption** [[# | * **Redemption** [[# | ||
* **Conquest** [[# | * **Conquest** [[# | ||
+ | * **Watchers** | ||
==== Ranger ==== | ==== Ranger ==== | ||
- | * **Beast Master** [[# | + | * **Beast Master, Swarmkeeper** [[# |
* **Hunter** [[# | * **Hunter** [[# | ||
- | * **Horizon Walker, Monster Slayer** [[# | + | * **Horizon Walker, Monster Slayer** [[# |
* **Gloom Stalker** [[# | * **Gloom Stalker** [[# | ||
==== Rogue ==== | ==== Rogue ==== | ||
- | * **Assassin** [[# | + | * **Assassin, Phantom** [[# |
* **Arcane Trickster, Inquisitive, | * **Arcane Trickster, Inquisitive, | ||
- | * **Scout** [[# | + | * **Scout** [[# |
* **Swashbuckler** [[# | * **Swashbuckler** [[# | ||
* **Thief** [[# | * **Thief** [[# | ||
Line 290: | Line 315: | ||
==== Sorcerer ==== | ==== Sorcerer ==== | ||
- | * **Divine | + | * **Clockwork |
+ | * **Shadow Magic, Storm Sorcery** [[# | ||
+ | * **Divine Soul, Wild Magic** [[# | ||
* **Draconic Bloodline** This unenlightened bloodline will abandon ye in the Land of Fate. | * **Draconic Bloodline** This unenlightened bloodline will abandon ye in the Land of Fate. | ||
Line 304: | Line 331: | ||
* **Any school** [[# | * **Any school** [[# | ||
+ | |||
+ | ==== Ban list ==== | ||
+ | |||
+ | * **College of Creation** Bard | ||
+ | * **Armorer** Artificier | ||
+ | |||
+ | ==== To be unlocked ==== | ||
+ | |||
+ | * **Psi Warrior** | ||
+ | * **Fey Wanderer** | ||
+ | * **Aberant Mind** | ||
+ | * **Soulknife** | ||
+ | * **Fathomless** | ||